Monthly Archive for May, 2008

Fight Sex Trafficking by seeing the Holly film this weekend

I have just pledged on PledgeBank.com to go to the Saturday night viewing of the acclaimed film, Holly, at the Hollywood Theater if twenty more people will agree to go. I have seen this film before and it is a gripping story of an American expat, played by Ron Livingston of Office Space fame, who is disgusted by being propositioned by a very young girl while in Cambodia. The same reaction he had was also what James Pond, founder of Transitions Cambodia, had when he was in Cambodia years ago. Along with his entire family, he decided to do something and the result is a wonderful organization that rehabilitates girls who had fallen victim to sex trafficking in southeast Asia.

This is a big weekend for Transitions Cambodia in Portland! They are holding a silent auction at the Burdigala Wine Shop in SE Portland on Thursday night. Details here. Then on Friday and Saturday nights, Holly will be screened at the Hollywood Theater in NE Portland, followed by Q&A with James and Athena Pond, founders of Transitions Cambodia, Victor Jaya Sry, In-Country Director from Cambodia, Keith Bickford, head of the Oregon Human Trafficking Task Force, Wendy Freed, noted trauma therapist, and Guy Jacobson, writer and producer of Holly. Tickets for the movie can be purchased at here.

The Hollywood Theater can hold a lot more than twenty people. I’m pledging to encourage people to be part of a special evening and to learn about an important problem that affects both developing and developed nations.

Pledge, won’t you please? Hope to see you Saturday night (or if you make it Friday night).

Game Programming Competition & Making Learning Fun

As a former high-school teacher and parent of two children, I have always had an interest in seeing how education can be made to be fun. I’ve seen a lot of different styles and even experimented with some of my own unique approaches, but still the statistics ranking students in the United States indicate that there are many kids falling through the cracks. I don’t need to bore you with those numbers. Instead I want to reflect on a great experience I had this weekend as a judge of the Oregon Game Project Challenge where about twenty teams of high school students presented and demonstrated the computer game they created over the last month or two. For specifics on the competition and the top grand prize winner, see fellow judge (and fellow Corillian-CheckFree-Fiserv-ian) Stuart’s post here.

What most intrigued me about the experience were two things: 1) the students showed a lot of positive team-building skills as they regularly commended each other’s work, accepted a degree of specialization and were proud of their contribution, and in some cases exhibited a synchronicity in their story-telling presentation to the judges. The second thing that intrigued me was that the competition had a theme: energy, which each team was to incorporate in some way into their game. Since I was judging in the category of Game R&D, it was important to me to see how the students obtained information on energy and how they applied it in the game. Just having a theme (that was something other than killing all of the zombies or another worn-out game idea) gave team participants who were not the jedi programmers on the team a chance to apply themselves to research and to creatively incorporate their ideas into the game design.  It was so cool to hear stories about “ethical decisions” that a player had to make in a game, and about “monitoring the pollution level” as different actions were taken in a game.

This was the first programming game competition put on by TechStart and I am looking forward to the second OGPC next year. If you know high-school students who might be interested in this type of challenge, or even teachers who could share the idea with their students, please contact TechStart.

A week or two ago I picked up a book at Powell’s Technical entitled How Computer Games Help Children Learn by David Williamson Shaffer, an Associate Professor of Learning Science at the University of Wisconsin-Madison. I just started reading it yesterday and I am very impressed with his approach. The book is intended to show how we can use game technology to teach children and young adults how to think as if they are in the real world of work. That’s not exactly how the author put it but it comes close. This type of thinking is really close to what I envision as necessary in educational thinking. To give you an idea of what I think really works, I’m going to relate an experience I had as a “seminar” leader way back in 1976 when I led a seminar on the topic of Government & Business for the National Junior Achievement Conference held one week in the summer at Indiana University.

I had attended the conference as a student delegate two years earlier after I had graduated from high school, and returned as a counselor the previous summer. In 1976, I decided to lead a seminar and chose that Govt/Biz topic. All of the seminars that I had attended as a student had been really boring: the seminar leader presented slides or gave a talk with notes. There were questions and answers afterward. Sound familiar? My approach was radically different. I devised a simulated scenario where a company had the right, to a degree, to pollute a nearby river (this was the 70’s ok) and recent studies indicated that there were more environmental effects on the ecosystem than originally thought. The company also wanted to ramp up its production to meet a growing demand. After explaining the scenario to the students in a ten-minute lecture-style address, I walked them to a classroom where they were instructed to form teams of 6-8 to a table and discuss the open-ended questions that had been written on the blackboards (remember, it was the 70s). Ultimately, each team was expected to provide a resolution to the government - business conflict that had occurred.

This “game” as I like to think of it, had no single winning team, but the enthusiasm shown by the kids was at a high level. They loved having the ability to discuss amongst themselves these tough problems and to debate solutions. I facilitated, walking around answering questions mostly by pointing the discussion in a direction. This teaching approach is obviously more adaptable to social sciences and humanities than it is to the hard natural sciences but I’m confident that if the topic were the chemical analysis of the environment that we still could have had a roaring good time debating how to go about doing the research and completing a study (ok, yeah I was quite a nerd in hs).

There are a lot of ways to get students engaged in learning. I see another recent interest of mine converging on the motivational education plane. Within the past couple or few years we’ve seen an explosion of APIs (application programmer interfaces) to gazillions of databases of data or services on the web. ProgrammableWeb is a site that follows the evolution of the “programmable web.” In this article, it proudly states that there are over 3000 mashups in its online repository! Each mashup is an application that uses data from one or more web sites to present it or use it in a unique way. Thirty-nine percent of those, it reports, are mashups involving mapping such as Google Maps. On their “Mashups” tab, you can see what the “Mashup of the Day” is. Today it is one called “ResumeDroppr.” There is a popular mashup called “Follow Oil Money” whose description is

An interactive tool that tracks the flow of oil money in U.S. politics, displaying Federal contributions as maps and drillable tables.

Now, getting back to education. Imagine students creating mashups. There are tools for building them (Sprout comes immediately to mind) so teachers/facilitators/educators have a way to focus the less-tech-savvy students by directing them to easy-to-use tools. I’m personally excited about this as an instructional medium that I might even start working on something for teachers and students to use.

What are your thoughts about using games, mashups, other media, as teaching tools and environments?

DataDyne.org and Dr. Joel Selanikio receive Knight Foundation Grant

Just a day after I posted about the wireless report of the UN Foundation, one of the case study subjects in that report wins a Knight Foundation grant in the second year of the foundation’s news challenge. Dr. Joel Selanikio, a founder of DataDyne.org,  won the $325,000. grant with the ‘News on Cellphones’ idea of delivering news to the poor via text messaging!. DataDyne.org develops open-source mobile technology which is used in developing countries to improve the health care system for the rural poor.

You can see all of the winners of Knight Foundation grants here.

Mobile Phones and Wireless Technology streamline social progress

I just finished reading the Wireless Technology for Social Change: Trends in NGO Mobile Use report issued by MobileActive.org and written by Katrin Verclas and Sheila Kinkade. The report is based on case studies of the use of mobile technology around the globe including Uganda, Kenya, Zambia, Ghana, South Africa, Argentina, Syria, Indonesia, Peru, the United Kingdom and the United States. A survey of over five-hundred NGOs was developed by Greenberg Quinlan Rosner Research as part of the research project.

There is an estimated 3.5 billion mobile phones in use throughout the world and 86% of the NGO employees in the survey use mobile phones as part of their work. Not surprising, mobile phone use at work is more common among NGO employees in Asia and Africa than it is in developed areas with more wired infrastructure.

Reading the individual case studies was fascinating. A few highlights but there are a lot more in the actual report:

Point-of-care access to health information is provided in Kenya and Zambia using EpiSurveyor, a free mobile software application that was developed by DataDyne, a non-profit consultancy founded by a medical doctor and an ex-Red Cross IT consultant. EpiSurveyor not only delivers information to the device, it allows the easy creation of custom forms for download to the mobile device. The user-friendly interface has allowed organizations to collect diagnostic health information from people in the field and improved the monitoring of diseases. One of the challenges facing organizations deploying these field applications is the aggregation and analysis of large amounts of data. This is an area in need of scalable solutions.

In South Africa, an info-line service allows people to text their location to a phone number and receive the location of the nearest clinic testing for HIV.

HeathToys.org lets parents enter the name of a toy and receive back whether lead or other toxins that may have been found in it.

The Open Medical Records System (OpenMRS) is a free and open source electronic medical record application for developing countries.

There is growing evidence that mobile phones can move people to action more effectively than other media. A number of campaigns reported to the authors show a response rate of 20 to 45 percent for text appeals, which is considerably higher than that recorded for email alerts. The report also noted that, in the commercial market, people have an increased likelihood of purchasing a product or service when notified by text message, and that reliable data is not yet available for the non-profit sector.

Greenpeace Argentina created a powerful advocacy system by maintaining a database of 350,000 mobile phone numbers. Other Greenpeace offices are planning on testing the Argentina method of mobile activism of advocacy in 2008. Greenpeace Argentina is planning on expanding its mobile infrastructure with a more robust platform.

The report is available here. Thanks to the authors for this valuable report.